Thursday, November 8, 2012

Halo 4 (first post after buying and playing it)

So I went to gamestop and bought Halo 4 yesterday. Later on around 7:00 or 8:00pm, we went to the warhawk lounge and played it's splitscreen multiplayer until 1:00 in the morning. We played 4 person splitscreen and most of the time we were playing free for all, which is every person for themselves. The graphics for the scenery and maps looked really good and the gameplay was really fast paced when we all played on smaller maps. I kinda played like a "kid on candy" referring to sprinting around the map and jumping constantly, but i do that so everyone else cant precisely shoot me when i engage them in combat. I also liked to throw alot of grenades, but most people were annoyed by my "kid on candy" play, and jumping in vehicles and splattering everyone. The guns on the game have been "re-sounded" and the rounds of guns sound much beefier than in previous games. It was extremely competitive. The only thing i was disappointed in is that unlike most Halo games, the maps do not have spawned weapons (weapons that are available on the map to pick up off the ground and use) which kinda took away from the "originalness" of Halo from me. Coincidentally, Halo 4's multiplayer has picked up many traits of the gameplay of Call of Duty, such as the grenade warning signal onscreen (when one gets near you), and your restriction to loadouts (weaponry that you spawn with), and ordinance (when compared to call of duty, its basically the same thing as a kill streak). But in Blackops 2 (call of duty game coming soon) is going for a more futuristic style of gameplay (Halo is a game designed as a futuristic humans vs aliens game), so basically both games are copying eachother to evolve and become better gaming franchises.

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